using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AddressableAssets;
public class AALoad : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {
        Addressables.LoadAssetAsync<GameObject>("Rename").Completed += (handle) =>
        {
            GameObject go = handle.Result;
            Instantiate(go);
        };
    }

    // Update is called once per frame
    void Update()
    {
        
    }
}
